## Ignition Rendering

### Ignition Rendering 4.X

### Ignition Rendering 4.X.X

### Ignition Rendering 4.0.0

1. Added Lidar Visual for Ogre2
    * [Pull request #116](https://github.com/ignitionrobotics/ign-rendering/pull/116)

1. Added Lidar Visual Types for Ogre1
    * [Pull request #114](https://github.com/ignitionrobotics/ign-rendering/pull/114)

1. Added Lidar Visualisation for Ogre1
    * [Pull request #103](https://github.com/ignitionrobotics/ign-rendering/pull/103)

1. Added a method to show the head on arrows and axis
    * [Pull request #95](https://github.com/ignitionrobotics/ign-rendering/pull/95)

1. Scale BaseAxis properly
    * [Pull request #88](https://github.com/ignitionrobotics/ign-rendering/pull/88)

1. Add ogre2 AxisVisual and ArrowVisual
    * [Pull request 87](https://github.com/ignitionrobotics/ign-rendering/pull/87)

1. Support setting skeleton node weights
    * [BitBucket pull request 256](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/256)

1. Add support for setting visibility mask and flags
    * [BitBucket pull request 252](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/252)

1. Increase precision of Ogre2 mesh vertices from half to full precision float
    * [BitBucket pull request 254](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/254)

1. Update transparency based on diffuse alpha channel for ogre2
    * [BitBucket pull request 243](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/243)

1. Skeleton animation updates
    * [BitBucket pull request 235](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/235)

1. Add support for transparency based on textures alpha channel for ogre1 and ogre2
    * [BitBucket pull request 229](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/229)

### Ignition Rendering 3.X.X

1. Update test configuration to use ogre2
    * [Pull request 83](https://github.com/ignitionrobotics/ign-rendering/pull/83)

1. Ogre2 GPU Ray: Cleanup all resources on destruction
    * [BitBucket pull request 258](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/258)

1. Ogre2: Add Grid
    * [BitBucket pull request 246](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/246)

### Ignition Rendering 3.1.0 (2020-03-05)

1. Use default material properties from ign-common PBR material when loading a mesh
    * [BitBucket pull request 242](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/242)

1. Fix build for ogre version >= 1.12.0
    * [BitBucket pull request 241](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/241)

1. Add Ogre2 DynamicRenderable class
    * [BitBucket pull request 226](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/226)

1. Skeletons for Ogre2
    * [BitBucket pull request 224](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/224)

1. Fixed gazebo scene viewer example
    * [BitBucket pull request 228](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/228)

1. Ogre2: Fix shadows by dynamically generating shadow maps
    * [BitBucket pull request 222](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/222)

1. Ogre2: Destroy resources before recreating shadows
    * [BitBucket pull request 223](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/223)

1. Fix custom shaders example
    * [BitBucket pull request 230](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/230)

1. Add API to check which engines are loaded
    * [BitBucket pull request 233](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/233)

### Ignition Rendering 3.0.0 (2019-12-10)

1. Support setting cast shadows
    * [BitBucket pull request 209](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/209)

1. Add Thermal Camera
    * [BitBucket pull request 202](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/202)

1. Add support for emissive map
    * [BitBucket pull request 207](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/207)

1. Add Marker class and port ogre dynamic lines and renderable
    * [BitBucket pull request 195](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/195)
    * [BitBucket pull request 208](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/208)

1. Support storing user data in Visual
    * [BitBucket pull request 200](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/200)

1. Add 16 bit format
    * [BitBucket pull request 201](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/201)

1. Destroy camera when the scene is destroyed
    * [BitBucket pull request 175](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/175)

1. Added function to get the number of channels from a GpuRay.
    * [BitBucket pull request 178](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/178)

1. Ogre 1.x skeletal animation changes
    * [BitBucket pull request 184](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/184)
    * [BitBucket pull request 199](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/199)
    * [BitBucket pull request 204](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/204)

### Ignition Rendering 2.X.X (20XX-XX-XX)


### Ignition Rendering 2.4.0 (2020-04-17)

1. Fix flaky VisualAt test
    * [BitBucket pull request 248](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/248)

1. Port windows fixes
    * [BitBucket pull request 253](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/253)

1. Backport ogre2 mesh vertices precision change.
    * [BitBucket pull request 255](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/255)

1. Backport transparency setting based on diffuse alpha
    * [BitBucket pull request 247](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/247)

### Ignition Rendering 2.3.0 (2020-02-19)

1. Add API to check which engines are loaded
    * [BitBucket pull request 233](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/233)

1. Fix custom shaders example
    * [BitBucket pull request 230](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/230)

1. Ogre2: Fix shadows by dynamically generating shadow maps
    * [BitBucket pull request 222](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/222)
    * [BitBucket pull request 223](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/223)

### Ignition Rendering 2.2.0 (2019-11-20)

1. Backport setting cast shadows
    * [BitBucket pull request 210](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/210)

1. Ogre2: Add more shadow maps
    * [BitBucket pull request 203](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/203)

### Ignition Rendering 2.1.2 (2019-09-10)

1. Enable gamma write on color texture in depth camera
    * [BitBucket pull request 193](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/193)

### Ignition Rendering 2.1.1 (2019-09-06)

1. Add checks on mouse selection
    * [BitBucket pull request 191](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/191)

### Ignition Rendering 2.1.0 (2019-08-27)

1. Support generating point cloud data in DepthCamera
    * [BitBucket pull request 187](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/187)

1. Fix GizmoVisual material memory leak
    * [BitBucket pull request 185](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/185)

1. Fix PixelFormat FLOAT32 byte and channel count
    * [BitBucket pull request 186](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/186)

### Ignition Rendering 2.0.1 (2019-07-16)

1. Clean up camera objects when destroying scene
    * [BitBucket pull request 174](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/174)
    * [BitBucket pull request 180](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/180)

### Ignition Rendering 2.0.0 (2019-05-20)

1. More ogre2 error messages for debugging mesh loading.
    * [BitBucket pull request 170](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/170)

1. Support for ogre 1.11 on windows
    * [BitBucket pull request 167](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/167)

1. Fix ogre mouse picking after window resize
    * [BitBucket pull request 168](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/168)

1. Ogre2: Support mouse picking for objects with overlay material
    * [BitBucket pull request 165](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/165)
    * [BitBucket pull request 166](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/166)

1. Add GizmoVisual class
    * [BitBucket pull request 163](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/163)

1. Add Transform Controller for translating, rotating, and scaling nodes.
    * [BitBucket pull request 162](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/162)

1. Add depth check and depth write properties to Material
    * [BitBucket pull request 160](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/160)

1. Move scale functions from Visual to Node class.
    * [BitBucket pull request 159](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/159)

1. Add support for Render Passes and implement Gaussian Noise pass
    * [BitBucket pull request 154](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/154)
    * [BitBucket pull request 155](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/155)

### Ignition Rendering 1.X

1. Ogre2: Fix loading mesh with large index count
    * [BitBucket pull request 156](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/156)

1. Move OgreDepthCameraPrivate class to src file so it is not installed.
    * [BitBucket pull request 150](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/pull-requests/150)

### Ignition Rendering 1.0.0 (2019-02-28)
